Los Angeles, California – Divisive Media is proud to announce Vigilante: Speak for the Dead is now available worldwide on the App Store for iPhone, iPad, and iPod Touch. Vigilante: Speak for the Dead is a free to play massively multiplayer blend of Strategy, RPG, and Text Adventure genres that sets out to tackle the polarizing subject of vigilante justice and test the morality of game players in the process.
Vigilante: Speak for the Dead is set in a world where the justice system has failed and warring vigilante groups have spread out of control, each with their own definition of justice, and their own method of enforcement. Conceived as a social experiment designed to explore the natural conflict that arises when one group’s idea of justice is another group’s idea of crime, Vigilante features complex social dynamics where cooperative and competitive interactions between players account for much of the gameplay experience.
After an initial soft release on iPhone in Australia and New Zealand, Vigilante quickly built up a very loyal player base that launched the game into the App Store top 5 in both RPG and Strategy categories, unique for an independently developed game. The game was developed with the assistance of Film Victoria and stands as the first time independent game developers and independent filmmakers have teamed up to produce a film and a video game in tandem, each with the goal of telling a different part of the story. The film John Doe, starring Jamie Bamber, is scheduled for release this year.
Melbourne Australia – 20th November 2012 – Imagine a society where vigilantism is the latest craze; how far would you be willing to go for what you believe in? This is the moral question raised by Melbourne based game developers Divisive Media with the release of Vigilante: Speak for the Dead on the iTunes App Store.
Vigilante: Speak for the Dead is a free social game designed to introduce players to the world of the controversial film John Doe (scheduled for release early next year.) Film Victoria, who supported both the film and the game, embraced it as the largest transmedia campaign ever launched for an independent film. “This project breaks new ground,” says Divisive CEO Chris Ferriter. “Both the game and the film were created together and designed to tell a distinctly different side of the story. The two are deeply intertwined, but they tell the story in very different ways.“ Developed locally in Melbourne, Vigilante: Speak for the Dead is being released exclusively to the Australian Market before its international release. This exclusivity and ‘leg up’ on the competition is the team’s way of thanking their beta testers and Australian film and game industry for supporting this innovative project.
We’re preparing to release the iPhone version of Vigilante: Speak for the Dead in the next few weeks. In order to show support for those that have supported us, we will offer the game exclusively in Australia for a limited time before launching it world wide, so if you’re based in Australia you’ll get a head start on everyone else! Stay tuned for release information.